CASE 07
- Time
- 12:48
- Rank
- Locksmith
- Locks
- 7 of 7
“Faster than most. You still owe me a mug.”
ROOM 07 · 22:14 · 1 DOOR
THE WARDEN IS LISTENING.

The Warden’s inventory
Any room becomes an escape room.
Pan your phone around any room. An AI Warden studies everything it sees, locks you in, and hides the key in seven puzzles that only work in that room.

I · The scan
Turn slowly around your room. The Warden makes an inventory of what is really there, the plant, the mug, the third book from the left, and builds the locks from it.
One slow turn, and the room is studied.
An object counts only if the Warden saw it twice. If it ever imagines one, a tap says: “That’s not here.”
Your camera frames are read by the AI and never stored. You agree to every scan.
II · The Warden
The Warden opens the case and talks about what it saw in your room: dry, polite, a little cruel. It remembers your rooms, and your excuses.

THE WARDEN
III · Seven locks
Every escape is built from your scan. Answer by pointing the camera, entering a code, or saying it out loud.
“Count the legs in here that never walk.”
“The answer is printed on what you drink from.”
“The third book from the left knows the year.”
“Show me something that holds water but never drinks.”
“Your last two answers, in reverse, open the drawer.”
“Knock what you counted.”
“Everything you found, in the order you found it.”

Try one
The Warden has already scanned this room. Read its tags, then turn the dials.
Turn each dial, then pull the bolt
IV · The escape
Your time, a rank, the Warden’s verdict, and an AI-painted case file of your room, to keep or to send.

CASE 07
“Faster than most. You still owe me a mug.”

V · Lock a friend in
Build an escape at home for a friend who comes over, or send a remote one made from your scan. Then share the clips: the Warden roasting your friends’ rooms.
Hide the locks in your living room and hand over the phone.
Send your room. See how long they last.
A daily escape, the same for everyone, and escape-time boards with your friends.
An invitation
You’ve been locked in.
ROOM 07·7 LOCKS·THEIR TIME 12:48
Get outThe door is closing
LOCKED IN is in development. Join the list and we’ll write when the first doors close. First on iPhone and Android.